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2 changes: 1 addition & 1 deletion automated_updates_data.json
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@@ -1,5 +1,5 @@
{
"last_automated_updates_commit": "43976b55eef52b973cab5ffcfc6949add0da75cc",
"last_automated_updates_commit": "5f260352ce295497f6f9a69088a11f691d395a88",
"last_improved_things": [
{
"date": "2026-02-16",
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2 changes: 2 additions & 0 deletions docs/gdevelop5/all-features/linked-objects/index.md
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Expand Up @@ -30,6 +30,8 @@ When used as a **condition**, it also returns false if nothing was picked — us

When an object is **deleted from the scene**, all its links are automatically cleaned up so that other objects no longer point to the removed instance.

Links between saved objects are preserved by the [Save State extension](/gdevelop5/all-features/save-state/). Links involving objects marked "Do Not Save" are not included in the save data.

## Use cases

Linked objects are well suited for **permanent one-to-one or one-to-many relationships** that would be cumbersome to track with variables:
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2 changes: 1 addition & 1 deletion docs/gdevelop5/all-features/save-state/index.md
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Expand Up @@ -4,7 +4,7 @@ title: Save & Load (Save State)

# Save & Load (Save State)

The **Save State** extension allows you to **save and restore the full state of your game** at any time — including all objects, variables, sounds, effects, and more.
The **Save State** extension allows you to **save and restore the full state of your game** at any time — including all objects, variables, sounds, effects, linked object relationships, and more.

It is designed to be **easy to use by default**, while also providing **advanced configuration options** for developers who need finer control over what gets saved or loaded.

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2 changes: 2 additions & 0 deletions docs/gdevelop5/interface/index.md
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Expand Up @@ -100,6 +100,8 @@ Use the project manager to add new elements to your project.

To close a project, click the three-dot menu on the project's card and select "Close Project." Ensure all changes are saved beforehand.

You can also **reload the project from disk or cloud** using the **Reload Project** command in the [command palette](/gdevelop5/interface/command-palette-and-shortcuts/). This is useful if you have modified project files outside of GDevelop. If there are unsaved changes, GDevelop will ask for confirmation before reloading.

![Project-manager-open-project](Project-manager-open-project.png)

### 2. Scene editor
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